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Enter the Matrix

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Enter the matrix (2003)
Enter the Matrix
Production Credits

Shiny Entertainment


Atari, Warner Bros. Interactive Entertainment



Release Date

May 15, 2003


Sci-Fi/Action: Third Person Shooter


Single Player


ESRB: Teen (T)


PC, PlayStation 2, Xbox, GameCube


CD, DVD-ROM, GameCube Optical Disc


Enter the Matrix is a video game for PC, PlayStation 2, Xbox and GameCube created by Shiny Entertainment for Warner Bros. Interactive Entertainment.

Enter the Matrix was designed to be an integral part of the Matrix film storyline. The game's primary characters include Niobe, captain of the hovercraft Logos and her crew, Ghost her second in command and Sparks, the ship's operator. Players can play as either Ghost or Niobe.


The first objectives of the game involve the retrieval of an emergency message drop from the Osiris (a storyline that appears in The Animatrix short film, "Final Flight of the Osiris"), a hovercraft believed to have been destroyed by Sentinels.

The game's features include the ability to "focus," where special abilities and clarity are gained for a limited time to perform superhuman feats such as running on walls, firing weapons with high accuracy, and the like.

The game also featured a meta-game called "Hacking", an old MS-DOS style prompt where players could "hack" parts of the in-game coding to input cheat codes and drop weapons, view art and in-game models, and interact with the crew of the MS-DOS

Live Action ScenesEdit

An interesting element of the game includes 35mm film footage created specifically for the game, starring the game's main characters and several supporting characters, including the Oracle, Persephone, and the Merovingian. These film sequences, unlocked as the player progresses through the game, gives further detail into the Matrix storylines before and during the events of The Matrix Reloaded.

These scenes were later culled on the fourth disc entitled The Matrix Reloaded Revisited in the Ultimate Matrix Collection.


Enter the Matrix (alternative cover)

Alternative European and Australian cover

Despite the expectations of the game, the game's overall quality has been generally given negative reviews by the press and game enthusiasts. Many players were disappointed in some of the game's awkward controls, as well as expressing disappointment that they were not able to play any of the main characters of the Matrix films--in particular, Neo.

Despite these major flaws, the game was a huge commercial success, with more than 5 millions units sold (according to VGChartz). It should also be noticed that it was the N°1 selling game after it's release, and also the most succesfull movie-based videogame in history at the time. It sold one million copies in its first eighteen days of release, 2.5 million over the first six weeks, and ultimately 5 million copies. Enter the Matrix bombed in a record time as Atari's most successfull video-game launch title in terms of sales.

Despite the game's poor reviews, Shiny was given the reins for the second Matrix game, introduced approximately 2 years after the Matrix film series had concluded. The Matrix: Path of Neo used many of the features from Enter the Matrix, but allowed the player to play the character of Neo throughout his adventures in the film series. This game was more well-received and has been given generally favorable reviews.

Characters Edit

Allies Edit


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